![]() ![]() The hand glider photos' levels are very annoying, specially when the object is moving. Controls are never explained, so you will have to depend on guides or trial and error to guess what you should do to increase your points on landing speed for one example. ![]() The switch controls are serviceable, but the best way to play this game would be with the 64 controller. The graphics and camera control aren't as precise as it would be desired for a perspective judging as exact as is necessary. As the game in most cases requires very precise action, that can be a problem. It's also quite hard to judge the distance of objects. For the rockect belt, changing the camera with R and trying to get on precise small spaces was a struggle, and gave me a bit of motion sickness. The levels are quite colorful, and that gives the game a weirdly children cartoon/book vibe with the blocky and simple characters/buildings' designs. The game menu and finish level screens look like the most simple power point presentation you have ever seen. Adding to that, the cave's wall texture made it quite hard to find the right way sometimes. There was this cave level that was the ugliest thing ever. Everything looks blocky and textures are ugly. Time definetly wasn't kind with this game's graphics as it was with Yoshi's Story. The level where you had to pop balloons with the rocket belt was quite annoying in my opinion. The ideas for the tests are very creative, but not all of them are fun to execute. They all are very unique on the way they control. Each one of them will offer a couple of levels and tests to be completed. You can fly with a hand glider, a rocket belt and a gyrocopter. If you remove the arcade aspects of this game, it would be a short experience and probably more fun but also more alike a tech demo. 10h 40m PlayedIt's a flight simulator with an arcade nature, that is trying its best to extend your time with this title. ![]()
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